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I do understand that this is a tech demo/early build, so obviously a lot of this could either be already a thing or just not considered. Honestly, these aren't so much problems moreso than it is ideas at balancing the engine. Perhaps they can restrict the player to a percentage of their speed (or even better, on a per-character basis, like say Sonic's attack loses more momentum than Tails')? That is something that '06, as far as I can recall, is lacking, and could be useful for maintaining control if the idea is focusing on attacking enemies (since otherwise if you're keeping the speed going, just use the spin dash).
#CHERRI BOMB THIS IS THE END OF CONTROL RAR DOWNLOAD FULL#
The way that tails and knuckles are implemented are amazing. I've been following this project from the beginning and I can tell that you actually have a passion for the sonic series. You took everything from the past 3D sonic games and created this beautiful and original take on the formula. Ik that this is just a framework with no actual levels, i'm talking about the way that sonic controls, the animations, the way that he interacts with the environment., its all great.
This is what sonic team should be striving to create.
None the less, this demo is fantastically crafted and anyone who's even a mild sonic fan should be encouraged to give this a try! I don't demand or even ask for it, though it'd be wonderful to play with ^^Ĥ) I honestly love how the running on water feels and works in this game, especially Knuckles' ability to float in it, I wish there was more of a natural looking formed hole in the ground floor for players to run fully speed across rather then a square pool Granted this does sound a bit like choosingbegging and I apologize for it. To make this game truly over the top, in my opinion:ġ) Give Knuckles and Tails more then just a glowing aura in their super forms, please ^^ I know they only distinctively change colors and such in their hyper forms but it'd be interesting to see them transform like Sonic does rather then just gain an aura and increase speed.Ģ) At the very least 1 sprawling level for fans and testers to run around on rather then a confined space with a few loops and badnicks spread around. The animations are practically flawless and put most of actual real Sonic game developers to shame (excluding fan devs). Each character plays different down to the little details like max speeds, jump height and such.
#CHERRI BOMB THIS IS THE END OF CONTROL RAR DOWNLOAD PS4#
EDITED: I've resolved my PS4 controller issues and can safely say I thoroughly enjoy this demo! The handling is spot on, it feels fast but not out of control.